-Review the conversation in Moving copied Instances with
the Compass to consider your assembly choices. Also review making Patterns in parts (e.g. Rectangular Pattern) since this can simplify
assembly of many common components that interface with a patterned feature. This simplified assembly is accomplished with
the Reuse Pattern assembly constraint.
-Before initiating the “assembly constraints” the component’s
parent assembly must be:
-highlighted
blue
-The assembly requires at least
one component
-Any components that you will be
selecting must be in Design Mode and be a component
that is indentured “under” the highlighted blue assembly. If this restriction does not allow for ample
references than use the Moving an
instance with the Compass or Move Icon
Group (Assembly) instead.
Note on highlighting the correct
assembly:
While in an assembly, double click the assembly (to make highlighted
blue) who’s next indentured components will be aligned with “assembly
constraints”. These top level
sub-components (next indentured components) will move as a whole (i.e. lower
level components move together with these parent “top level sub-components”)
when constrained per the above assembly constraints.
-A branch will be added to the assemblies
Assembly Tree. Expand it to keep track
of the Constraints that you create as you create them.
-Recommended to use the Update icon following each constraint definition to
see the results of each constraint.
Press Undo (Ctrl-Z) if the Update made selection difficult during the
next Constraint definition. In such
instances, it’s recommended to press Update either when your part is fully, or
partially, constrained.
-You can expand the branch and update the newly added constraint
by selecting Update from the right-click menu.
The constraint icon will have a little yellow
squirrelly (e.g. instead of ) if
it needs updating. Sometimes the Update
icon will still be grayed out so you
will have to force the constraint to update by double-clicking on it (then
the Update icon should be colored and ready to use).
-Undo after an Update will only Undo the Update and not the
last Constraint unless Undo was selected twice.
So feel free to use Update temporarily (i.e. Ctrl-Z afterwards).
-Make sure that the parts that you will be selecting are in
Design Mode or else their entities won’t be useable
for selection. See Design & Visualization Mode.
-Consider using the Fix Component constraint for one of your components before
applying other assembly constraints.
No comments:
Post a Comment